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How this patch sucked out the last bit of fun

First of all, i rarely read or post on the general forums, i know this place is infested with trolls and think they know it alls.

But its pretty much the only way i can express myself to a broad audience, voice my concerns to Blizzard and get some input from fellow players, so if you agree or not agree and have valid points please dont hesitate to respond.

I play this game since the first month the game is out, have seen alot of content and balacing the past few years through patches, not always as positive as the other but mainly good overall content wise, although the balancing could be alot better ( pointing towards content balancing, class balancing is difficult to be objective on ).

Shot Story : A new hunter's first levels

Hunters have it easy. They get a pet to hang around with and keep them company. They don't get hit that often (or at least for very long, one way or the other), and they have one of the best ways to shake off foes in the game. Furthermore, and most tellingly, Hunters can pretty much get to the level cap without ever working in a group or running a dungeon. It's our blessing and our curse, our boon and our bane. We have a built in tank that we can heal, and we're our own DPS support. What this means is that we can reach the heights of leveling in a multiplayer game, without once needing to play with multiple players.

A problem for hunters often comes there: a level 70 character is often expected to know how to do things in a group, with multiple players. And many a hunter has gone into a level 70 instance as their first dungeon run, resulting in less than optimal outcomes.
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